vs monster:
1) critchance = 2 * luck + equip bonus + character bonus
	character bonus
		+12 Duran
		+10 Kevin
		+8 Hawk
		+10 Angela
		+9 Charlie
		+11 Lise

2) if attacker has energy ball effect: critchance += 12

3) if target was analysed: critchance += 8

4) if target is sleeping: critchance += 15

5) if attacker has a weapon like Colichemarde: critchance += 3x TP

6) critchance = critchance - target.luck

7) critchance = critchance - target.level/16

8) critchance = critchance - target.crit resistance

9) if strong attack: critchance /= 2





vs player:
1) deficit = expected value - luck


2) set critchance based on deficit
	if deficit < -6:	critchance = 2
	if deficit = -6:	critchance = 3
	if deficit = -5:	critchance = 5
	if deficit = -4:	critchance = 7
	if deficit = -3:	critchance = 9
	if deficit = -2:	critchance = 11
	if deficit = -1:	critchance = 13
	if deficit =  0:	critchance = 15
	if deficit =  1:	critchance = 22
	if deficit =  2:	critchance = 33
	if deficit =  3:	critchance = 47
	if deficit =  4:	critchance = 65
	if deficit =  5:	critchance = 87
	if deficit =  6:	critchance = 115
	if deficit =  7:	critchance = 150
	if deficit >  7:	critchance = 200

3) critchance = critchance - armor bonus

4) critchance / 2 if Steel Bracelet equipped